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Text File  |  1998-08-10  |  113KB  |  2,874 lines

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  834. if ( navigator.appVersion.substring(0,1) < 4 )
  835.  alert("Sorry but your Web browser needs to be updated. You must have at =
  836. least a version 4.0 browser to view this project.");
  837. if ( navigator.appName !=3D "Netscape" )                                            =09
  838. {                                                                                    =09
  839.     document.body.background =3D "";                                                =09
  840.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  841.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  842.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  843. transition=3D0)";        =09
  844. }                                                                                    =09
  845.  
  846. var    OBJ_SCENE        =3D 0;        =09
  847. var    OBJ_PLAYER        =3D 1;        =09
  848. var PLAYER_IMAGE    =3D 0;        =09
  849. var    PLAYER_TEXT        =3D 1;        =09
  850. var PLAYER_DRAW        =3D 2;        =09
  851. var    NAME_SCENE        =3D "S"        =09
  852. var    NAME_PLAYER        =3D "P"        =09
  853. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  854. var    PLAYER_NAME_TEXT    =3D "T"
  855. var PLAYER_NAME_DRAW    =3D "D"
  856. var    IE_VISIBLE            =3D "visible";
  857. var    IE_HIDDEN            =3D "hidden";
  858. var    IE_INHERIT            =3D "inherit";
  859. var    NAV_VISIBLE            =3D "show";
  860. var    NAV_HIDDEN            =3D "hide";
  861. var    NAV_INHERIT            =3D "inherit";
  862. var    DEFAULT_TICK_RATE        =3D 100;    =09
  863. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  864. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  865. var    TMR_PROJ                =3D 0;    =09
  866. var    TMR_SCENE                =3D 1;    =09
  867. var    RR_NONE                    =3D 0;    =09
  868. var    RR_PAGE_BUTTONS            =3D 1;    =09
  869. var    RR_FULL_RUNTIME            =3D 2;    =09
  870. var    DUR_FOREVER                =3D -1;    =09
  871. var    DELAY_NONE                =3D 0;    =09
  872. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  873. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  874. var    DUR_UNTIL_DONE            =3D -1;    =09
  875. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  876. var    TT_BUTTONDOWN            =3D 1;    =09
  877. var    TT_BUTTONUP                =3D 2;    =09
  878. var    TT_MOUSEOVER            =3D 3;    =09
  879. var    TT_MOUSEOUT                =3D 4;    =09
  880. var    TB_PAGE_TURNER            =3D -1;    =09
  881. var    TB_START_PLAYER            =3D -2;    =09
  882. var NULL_TRANSITION            =3D -1;
  883. var    TEXT_FLYIN                =3D 101;
  884. var TEXT_TYPEWRITER        =3D 102;
  885. var    FLYIN_TOP                =3D 0;
  886. var    FLYIN_BOTTOM            =3D 1;
  887. var    FLYIN_LEFT                =3D 2;
  888. var    FLYIN_RIGHT                =3D 3;
  889. var    FLYIN_ROTATE            =3D 4;
  890. var    FLYIN_BY_LETTER            =3D 1;
  891. var    FLYIN_BY_WORD            =3D 2;
  892. var    FLYIN_BY_LINE            =3D 3;
  893. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  894. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  895. var    PS_UNINITIALIZED    =3D 0;
  896. var PS_INITIALIZED        =3D 1;
  897. var    PS_RUNNING            =3D 2;
  898. var PS_PAUSED            =3D 3;
  899. var PS_COMPLETE            =3D 4;
  900. var    sceneArray        =3D new Array();=09
  901. var currentScene    =3D null;        =09
  902. var nScenes            =3D 0;        =09
  903. var stProjState =3D PS_UNINITIALIZED;=09
  904. var stButtons    =3D false;        =09
  905. var    stNoInput    =3D 0;            =09
  906. var strPause =3D new Array( "" );
  907. var strPlay =3D new Array( "" );
  908. var    formStatus =3D null;
  909. var    tickTimer        =3D null;        =09
  910. var sys            =3D navigator.appName;                                    =09
  911. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  912. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  913. var    platform    =3D navigator.platform;                                    =09
  914. window.onload =3D PreSetup;
  915. window.onerror =3D Error;
  916. function Error()
  917. {
  918.     alert("There has been an unidentified error in this file's script. You =
  919. may be able to fix this problem by refreshing your browser.");
  920.     return true;
  921. }
  922. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  923. delay, webpage )
  924. {
  925.     this.tickRate =3D tickRate;
  926.     this.startScene =3D startScene;
  927.     this.stopScene =3D stopScene;
  928.     this.rtReq =3D rtReq;
  929.     this.autoStart =3D autoStart;
  930.     this.delay =3D delay;
  931.     this.webpage =3D webpage;
  932. }
  933. function PreSetup()
  934. {
  935.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  936.     {
  937.         setTimeout( "Setup();", Project.delay*1000 );=20
  938.         return;
  939.     }
  940. =09
  941.     Setup();
  942. }
  943. function Setup()=20
  944. { =20
  945.     stNoInput++;                            =09
  946.     if ( vers < 4 ) return;                    =09
  947.     if ( sys =3D=3D "Netscape" )                =09
  948.     {
  949.         document.all =3D new Array;            =09
  950.         Extract(document);                    =09
  951.     =09
  952.         document.body =3D new Object;
  953.         document.body.clientWidth =3D window.innerWidth;
  954.         document.body.clientHeight =3D window.innerHeight;
  955.         document.body.scrollTop =3D window.pageXOffset;=20
  956.         document.body.scrollLeft =3D window.pageYOffset;
  957.     }
  958.     stButtons =3D SetupButtons();                =09
  959.     ProjectInitialize();                    =09
  960.     stNoInput--;                            =09
  961.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  962.         Start();                                            =09
  963. }
  964. function ProjectInitialize()
  965. {
  966. =09
  967.     tickTimer =3D new Timer();
  968. =09
  969. =09
  970.     InitializeScenes();
  971. =09
  972.     tickTimer.StartTicking();                            =09
  973. =09
  974.     if ( Project.startScene =3D=3D null )        =09
  975.         Project.startScene =3D 0;                =09
  976.     stProjState =3D PS_INITIALIZED;            =09
  977. =09
  978. }
  979. function ProjectStart( startScene )
  980. {
  981.     stProjState =3D PS_RUNNING;
  982.     if ( startScene !=3D null )
  983.         ChangeScene( startScene );
  984.     else
  985.         ChangeScene( Project.startScene );
  986. }
  987. function ProjectComplete()
  988. {
  989.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  990.         return;                                =09
  991.     ProjectShutdown();
  992.     StatusChange();                            =09
  993. }
  994. function ProjectShutdown()
  995. {
  996.     KillTimer();                                    =09
  997.     StopEverythingOnScenes( false );
  998.     currentScene =3D null;
  999.     stProjState =3D PS_COMPLETE;                        =09
  1000. }
  1001. function Extract( obj )
  1002. {
  1003. =09
  1004. =09
  1005.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  1006.     {
  1007.         var el =3D obj.layers[intLayer];        =09
  1008.         document.all[el.id] =3D new Object    =09
  1009.         var newEl =3D document.all[el.id];    =09
  1010.     =09
  1011.         newEl.id =3D el.id;                            =09
  1012.         newEl.style =3D new Object;                    =09
  1013.         newEl.style.pixelTop =3D parseInt(el.top);
  1014.         newEl.style.pixelLeft =3D parseInt(el.left);
  1015.         if (null!=3Del.clip)=20
  1016.         {
  1017.             newEl.offsetWidth =3D el.clip.width;    =09
  1018.             newEl.offsetHeight =3D el.clip.height
  1019.         }
  1020.     =09
  1021.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  1022.             newEl.style.visibility =3D IE_HIDDEN;
  1023.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  1024.             newEl.style.visibility =3D IE_VISIBLE;
  1025.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  1026.             newEl.style.visibility =3D IE_INHERIT;
  1027.         else
  1028.             newEl.style.visibility =3D "";
  1029.     =09
  1030.         newEl.style.zIndex =3D el.zIndex;
  1031.         newEl.style.backgroundColor =3D el.bgColor;
  1032.         newEl.style.backgroundImage =3D "url("+el.background+")";
  1033.         newEl.NSLayer =3D el;                        =09
  1034.     =09
  1035.     =09
  1036.     =09
  1037.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  1038.         {
  1039.             var image =3D el.document.images[intLoop]    =09
  1040.             var    imageName =3D image.name;                =09
  1041.             if ( imageName =3D=3D null )                =09
  1042.                 continue;                            =09
  1043.         =09
  1044.             document.all[imageName] =3D image;        =09
  1045.             document.images[imageName] =3D image;        =09
  1046.         }
  1047.     =09
  1048.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  1049.         {
  1050.             var form =3D el.document.forms[intLoop];    =09
  1051.             var formName =3D form.name;                =09
  1052.             if ( formName =3D=3D null )
  1053.                 continue;
  1054.             document.all[formName] =3D form;            =09
  1055.             document.forms[formName] =3D form;        =09
  1056.         =09
  1057.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  1058. innerLoop++)
  1059.             {
  1060.                 var element =3D form.elements[innerLoop]=09
  1061.                 var elementName =3D element.name;
  1062.                 if ( elementName =3D=3D null )            =09
  1063.                     continue;
  1064.                 document.all[elementName] =3D element;=09
  1065.             }
  1066.         }
  1067.         if ( el.layers.length > 0 )                =09
  1068.             Extract(el)                            =09
  1069.     }
  1070. }
  1071. function Scene( duration )
  1072. {
  1073.     this.duration =3D duration;
  1074. }
  1075. function InitializeScenes()
  1076. {
  1077.     var objScene;                            =09
  1078.     var sceneNumber =3D 0;                    =09
  1079. =09
  1080.     for ( sceneName in Scenes )
  1081.     {
  1082.         objScene =3D Scenes[sceneName];        =09
  1083.         objScene.number =3D parseInt(sceneNumber);                =09
  1084.         objScene.name =3D sceneName;                    =09
  1085.         objScene.HTML =3D document.all[sceneName];    =09
  1086.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  1087.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  1088.             objScene.duration =3D DUR_FOREVER;
  1089.         InitializePlayers( objScene );        =09
  1090.     =09
  1091.         if ( objScene.entryTrans =3D=3D null )
  1092.         {
  1093.             objScene.entryTrans =3D new Object();
  1094.             objScene.entryTrans.type =3D NULL_TRANSITION;
  1095.         }
  1096.     =09
  1097.         if ( objScene.Bhv !=3D null )
  1098.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1099. bhvIdx++ )=09
  1100.                 bhv.Initialize( objScene, bhv);
  1101.         objScene.numBhv =3D bhvIdx;                                            =09
  1102.         sceneArray[sceneNumber++] =3D objScene;=09
  1103.     }
  1104.     nScenes =3D sceneNumber;                    =09
  1105. }
  1106. function StopEverythingOnScenes( fPause )
  1107. {
  1108.     var objScene;                            =09
  1109.     for ( sceneName in Scenes )
  1110.     {
  1111.         objScene =3D Scenes[sceneName];                    =09
  1112.     =09
  1113.     =09
  1114.         if ( objScene.Bhv !=3D null )
  1115.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  1116. bhvIdx++ )=09
  1117.                 bhv.StopEverything( bhv, fPause );
  1118.         StopEverythingOnPlayers( objScene, fPause );        =09
  1119.     }
  1120.     return;
  1121. }
  1122. function ChangeScene( nextSceneNumber )
  1123. {
  1124.     var    previousScene =3D currentScene;                    =09
  1125.     StopSceneTimers();                                    =09
  1126.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  1127.     currentScene.previousScene =3D previousScene;            =09
  1128.     if ( currentScene.duration =3D=3D null )                =09
  1129.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  1130. =09
  1131.     if ( currentScene.Bhv !=3D null )
  1132.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1133.         {
  1134.             var bhv =3D currentScene.Bhv[bhvIdx]
  1135.             if ( bhv =3D=3D null)                            =09
  1136.                 continue;
  1137.             var delay =3D bhv.delay
  1138.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1139.                 bhv.Start( bhv );                                    =09
  1140.             else if ( delay > 0 )                                =09
  1141.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1142.         }
  1143.     StartScenePlayers( currentScene );                            =09
  1144.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  1145. SceneTransitionDone );=09
  1146. =09
  1147.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  1148.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  1149. TMR_SCENE );
  1150.     StatusChange();                                        =09
  1151.     return;
  1152. }
  1153. function SceneTransitionDone( objScene )
  1154. {
  1155. =09
  1156. =09
  1157.     if ( currentScene.previousScene !=3D null )
  1158.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  1159. =09
  1160.     if ( currentScene.Bhv !=3D null )
  1161.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1162.         {
  1163.             var bhv =3D currentScene.Bhv[bhvIdx]
  1164.             if ( bhv =3D=3D null)                            =09
  1165.                 continue;
  1166.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1167.                 bhv.Start( bhv );                                =09
  1168.         }
  1169.     =09
  1170.     StartScenePlayersAfterTransition( currentScene );=09
  1171. }
  1172. function SceneExit( thisScene, nextScene )
  1173. {
  1174.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  1175. nextScene.number;
  1176.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  1177. true;
  1178. =09
  1179. =09
  1180. =09
  1181.     for ( playerName in currentScene.Players )
  1182.     {
  1183.         objPlayer =3D currentScene.Players[playerName];        =09
  1184.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  1185.     }
  1186. =09
  1187.     if ( currentScene.Bhv !=3D null )
  1188.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  1189.         {
  1190.             var bhv =3D currentScene.Bhv[bhvIdx]
  1191.             if ( bhv =3D=3D null)                            =09
  1192.                 continue;
  1193.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1194.                 bhv.Stop( bhv );                        =09
  1195.         }
  1196. =09
  1197. =09
  1198.     if ( finalScene =3D=3D false )                    =09
  1199.         ChangeScene( nextSceneNumber )            =09
  1200.     else
  1201.         ProjectComplete()                        =09
  1202.     =09
  1203. }
  1204. function Player( delay, duration )
  1205. {
  1206.     this.delay =3D delay;
  1207.     this.duration =3D duration;
  1208. }
  1209. function InitializePlayers( objScene )
  1210. {
  1211.     var objPlayer;                        =09
  1212.     var    playerNumber =3D 0;                =09
  1213.     for ( playerName in objScene.Players )
  1214.     {
  1215.         objPlayer =3D objScene.Players[playerName];        =09
  1216.         objPlayer.number =3D playerNumber;                =09
  1217.         objPlayer.name =3D playerName;                    =09
  1218.         objPlayer.HTML =3D document.all[playerName];        =09
  1219.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1220.         objPlayer.position =3D new Position(objPlayer);    =09
  1221.     =09
  1222.         if ( objPlayer.delay =3D=3D null )                    =09
  1223.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  1224.     =09
  1225.     =09
  1226.         if        ( objPlayer.entryTrans =3D=3D null )
  1227.         {
  1228.             objPlayer.entryTrans =3D new Object();
  1229.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  1230.         }=20
  1231.     =09
  1232.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  1233.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  1234.         {
  1235.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  1236. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  1237.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  1238.                     objPlayer.entryTrans.type =3D null;                            =09
  1239.         }
  1240.     =09
  1241.         if ( objPlayer.exitTrans =3D=3D null )
  1242.         {
  1243.             objPlayer.exitTrans =3D new Object();
  1244.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  1245.         }
  1246.     =09
  1247.         if ( objPlayer.Bhv !=3D null )
  1248.         {
  1249.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1250.  
  1251.                 bhv.Initialize( objPlayer, bhv);
  1252.             objPlayer.numBhv =3D bhvIdx;                                    =09
  1253.         }
  1254.         else
  1255.             objPlayer.numBhv =3D 0;
  1256.         playerNumber ++;                =09
  1257.     }=09
  1258. }
  1259. function StopEverythingOnPlayers( objScene, fPause )
  1260. {
  1261.     var objPlayer;                        =09
  1262.     for ( playerName in objScene.Players )
  1263.     {
  1264.         objPlayer =3D objScene.Players[playerName];        =09
  1265.     =09
  1266.     =09
  1267.         if ( objPlayer.Bhv !=3D null )
  1268.         {
  1269.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  1270.  
  1271.                 bhv.StopEverything( bhv, fPause );
  1272.         }
  1273.         DisableTrigger( objPlayer );                    =09
  1274.     }=09
  1275.     return;
  1276. }
  1277. function StartScenePlayers( objScene )
  1278. {
  1279. =09
  1280.     for ( playerName in objScene.Players )
  1281.     {
  1282.         objPlayer =3D objScene.Players[playerName];        =09
  1283.     =09
  1284.     =09
  1285.     =09
  1286.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  1287.             StartPlayer( objPlayer )                    =09
  1288.         else if ( objPlayer.delay    > 0 )                =09
  1289.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  1290. TMR_SCENE);
  1291.     }
  1292. }
  1293. function StartScenePlayersAfterTransition( objScene )
  1294. {
  1295. =09
  1296.     for ( playerName in objScene.Players )
  1297.     {
  1298.         objPlayer =3D objScene.Players[playerName];        =09
  1299.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1300.             StartPlayer( objPlayer )                    =09
  1301.     }
  1302. }
  1303. function StartPlayer( objPlayer )
  1304. {
  1305. =09
  1306.     if ( objPlayer.Bhv !=3D null )
  1307.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1308.         {
  1309.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1310.             if ( bhv =3D=3D null)                            =09
  1311.                 continue;
  1312.             var delay =3D bhv.delay
  1313.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1314.                 bhv.Start( bhv );                                =09
  1315.             else if ( delay > 0 )                                =09
  1316.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1317.         }
  1318. =09
  1319.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1320. PlayerEntryTransitionDone );
  1321. =09
  1322. =09
  1323.     if ( objPlayer.duration > 0 )
  1324.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1325. TMR_SCENE );                                =09
  1326. }
  1327. function PlayerEntryTransitionDone( objPlayer )
  1328. {
  1329. =09
  1330.     if ( objPlayer.Bhv !=3D null )
  1331.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1332.         {
  1333.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1334.             if ( bhv =3D=3D null)                            =09
  1335.                 continue;
  1336.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1337.                 bhv.Start( bhv );                                =09
  1338.         }
  1339. =09
  1340.     if ( objPlayer.Triggers !=3D null )
  1341.         EnableTrigger( objPlayer );
  1342. }
  1343. function PlayerExit( objPlayer )
  1344. {
  1345. =09
  1346.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1347. PlayerExitTransitionDone );
  1348. }
  1349. function PlayerExitTransitionDone( objPlayer, finalScene )
  1350. {
  1351. =09
  1352.     if ( objPlayer.Bhv !=3D null )
  1353.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1354.         {
  1355.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1356.             if ( bhv =3D=3D null)                            =09
  1357.                 continue;
  1358.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1359.                 bhv.Stop( bhv );                        =09
  1360.         }
  1361. =09
  1362.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1363.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1364. =09
  1365. =09
  1366. =09
  1367.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1368.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1369.     return;
  1370. }
  1371. function Trigger( trigType, trigBhv, player, scene )
  1372. {
  1373.     this.triggerType =3D trigType;
  1374.     this.triggerBhv =3D trigBhv;
  1375.     this.player =3D player;
  1376.     this.nextSceneNum =3D scene;
  1377. }
  1378. function EnableTrigger( objPlayer )
  1379. {
  1380.     if ( sys !=3D "Netscape" )                                =09
  1381.     {
  1382.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1383.         for ( trx in objPlayer.Triggers )                    =09
  1384.         {
  1385.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1386.             if ( trigger.triggerType =3D=3D null )
  1387.                 trigger.triggerType =3D 0;                    =09
  1388.             var tt =3D trigger.triggerType;                    =09
  1389.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1390.             {
  1391.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1392.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1393.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1394.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1395.             }
  1396.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1397.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1398.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1399.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1400.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1401.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1402.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1403.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1404.         }
  1405.     }
  1406.     else                                        =09
  1407.     {
  1408.         for ( trx in objPlayer.Triggers )        =09
  1409.         {
  1410.             var    trigger =3D objPlayer.Triggers[trx];=09
  1411.             if ( trigger.triggerType =3D=3D null )
  1412.                 trigger.triggerType =3D 0;                    =09
  1413.             var tt =3D trigger.triggerType;                    =09
  1414.             if ( tt=3D=3D 0 )                                    =09
  1415.             {
  1416.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1417. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1418.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1419.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1420.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1421.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1422.             }
  1423.             else if    ( tt =3D=3D TT_BUTTONUP )
  1424.             {
  1425.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1426.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1427.             }
  1428.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1429.             {
  1430.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1431.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1432.             }
  1433.         }
  1434.     =09
  1435.     }
  1436. }
  1437. function DisableTrigger( objPlayer )
  1438. {
  1439.     if ( sys !=3D "Netscape" )            =09
  1440.     {
  1441.         objPlayer.HTML.onmousedown =3D null;
  1442.         objPlayer.HTML.onmouseup =3D null;=09
  1443.         objPlayer.HTML.onmouseover =3D null;    =09
  1444.         objPlayer.HTML.onmouseout =3D null;
  1445.     }
  1446.     else                                =09
  1447.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1448. Event.MOUSEOVER | Event.MOUSEOUT );
  1449. }
  1450. function EventProcessor( e )
  1451. {
  1452.     var trigger;                                =09
  1453.     var    type;                                    =09
  1454.     var    button;                                    =09
  1455.     var    eventType;                                =09
  1456.     var objPlayer;                                =09
  1457.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1458.         return;
  1459.     if ( sys !=3D "Netscape" )                    =09
  1460.     {
  1461.         type =3D event.type;
  1462.         button =3D event.button;
  1463.     }
  1464.     else                                        =09
  1465.     {
  1466.         type =3D e.type;
  1467.         button =3D e.which;
  1468.     }
  1469. =09
  1470.     if (type =3D=3D "mousedown")
  1471.     {
  1472.         if ( button !=3D 1 )                    =09
  1473.             return;
  1474.         eventType =3D TT_BUTTONDOWN;
  1475.         if ( sys =3D=3D "Netscape" )            =09
  1476.         {
  1477.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1478.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1479.         }
  1480.     }
  1481.     else if (type =3D=3D "mouseup")
  1482.     {
  1483.         if ( button !=3D 1 )                    =09
  1484.             return;
  1485.         eventType =3D TT_BUTTONUP;
  1486.         if ( sys =3D=3D "Netscape" )            =09
  1487.         {
  1488.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1489.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1490.         }
  1491.     }
  1492.     else if (type =3D=3D "mouseover")
  1493.     {
  1494.         eventType =3D TT_MOUSEOVER;
  1495.     }
  1496.     else if (type =3D=3D "mouseout")
  1497.     {
  1498.         eventType =3D TT_MOUSEOUT;
  1499.     }
  1500.     var triggerArray =3D objPlayer.Triggers;        =09
  1501.     var trigger;                                =09
  1502. =09
  1503.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1504.     {
  1505.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1506. eventType) )
  1507.         {
  1508.         =09
  1509.         =09
  1510.         =09
  1511.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1512.             {
  1513.             =09
  1514.             =09
  1515.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1516. =3D=3D "") )
  1517.                     SceneExit( currentScene );
  1518.                 else
  1519.                 {
  1520.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1521.                     {
  1522.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1523.                             InitializePlayers( sceneArray[ii] );
  1524.                     }
  1525.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1526.                 }
  1527.             }
  1528.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1529.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1530.             else=20
  1531.             {
  1532.             =09
  1533.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1534.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1535.                 bhv.Trigger( bhv, eventType );                                =09
  1536.             }  =09
  1537.         }
  1538.     }
  1539.     return;=09
  1540. }
  1541. function Transition( type, rate, flyFrom, flySubtype )
  1542. {
  1543.     this.type =3D type;
  1544.     this.rate =3D rate;
  1545.     this.flyFrom =3D flyFrom;
  1546.     this.flySubtype =3D flySubtype;
  1547. }
  1548. function StartTransition( transObj, trans, visibility, callback )
  1549. {
  1550.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1551. =09
  1552. =09
  1553. =09
  1554.     if    ( ("Netscape" =3D=3D sys) ||=20
  1555.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1556. NULL_TRANSITION) ) )
  1557.     {
  1558.         SetVisibility( transObj.HTML, visibility );
  1559.         callback( transObj );
  1560.         return;
  1561.     }
  1562. =09
  1563. =09
  1564. =09
  1565. =09
  1566.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1567. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1568.     {
  1569.         StartTextFlyin( transObj );
  1570.         return;
  1571.     }
  1572. =09
  1573.     if ( platform !=3D "Win32" )
  1574.     {
  1575.         SetVisibility( transObj.HTML, visibility );
  1576.         callback( transObj );
  1577.         return;
  1578.     }
  1579.     =09
  1580. =09
  1581. =09
  1582. =09
  1583. =09
  1584. =09
  1585.     if ( trans.type =3D=3D NULL_TRANSITION )
  1586.     {
  1587.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1588. transition=3D0)";
  1589.     }
  1590.     else    =09
  1591.     {
  1592.         duration =3D TRANSITION_RATES[trans.rate];
  1593.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1594. ", transition=3D" + trans.type + ")";
  1595.     }
  1596.     stNoInput++;                                    =09
  1597.     transObj.HTML.filters(0).Apply();                =09
  1598. =09
  1599.     SetVisibility( transObj.HTML, visibility );        =09
  1600. =09
  1601.     transObj.HTML.filters(0).Play()                    =09
  1602.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1603. }
  1604. function TransitionDoneEvent( )
  1605. {
  1606.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1607.     stNoInput--;                                                =09
  1608.     if        ( type =3D=3D OBJ_SCENE )
  1609.     {
  1610.     =09
  1611.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1612. currentScene.name) )
  1613.             SceneTransitionDone();
  1614.     }
  1615.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1616.     {
  1617.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1618.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1619.             PlayerEntryTransitionDone( objPlayer ); =20
  1620.         else                                                    =09
  1621.             PlayerExitTransitionDone( objPlayer, false );
  1622.     }
  1623.     return;
  1624. }
  1625. function InitializeTextFlyin( objPlayer )
  1626. {
  1627.     if ( sys =3D=3D "Netscape" )                                    =09
  1628.         return false;
  1629.     var    transition =3D objPlayer.entryTrans;                        =09
  1630.     var    transUnits =3D transition.flySubtype;                        =09
  1631.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1632. =09
  1633.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1634. transition.flyFrom : FLYIN_TOP;    =09
  1635.     =09
  1636. =09
  1637.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1638.     {
  1639.         var    textHTML    =3D objPlayer.HTML;                =09
  1640.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1641.         var    newInnerHTML    =3D "";                        =09
  1642.     =09
  1643.         transition.textOrder =3D new Array();                =09
  1644.         textOrder =3D transition.textOrder;                =09
  1645. =09
  1646.     =09
  1647.     =09
  1648.     =09
  1649.     =09
  1650.         var flyinIdx =3D 0;                        =09
  1651.         var    flyinBuffer =3D "";
  1652.     =09
  1653.     =09
  1654.     =09
  1655.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1656. style=3D'position:relative;visibility:hidden;'" : " =
  1657. style=3D'visibility:hidden;'";
  1658.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1659.         {
  1660.         =09
  1661.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1662.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1663.             while ( letterIdx<oldInnerHTML.length )
  1664.             {
  1665.             =09
  1666.             =09
  1667.             =09
  1668.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1669. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1670.                 {
  1671.                     if ( charNext =3D=3D "<" )                                                                =09
  1672.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1673.                     else
  1674.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1675.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1676.                     newInnerHTML +=3D tagString;
  1677.                     letterIdx =3D endTagIdx;                                            =09
  1678.                 =09
  1679.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1680.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1681.                         break;
  1682.                 }
  1683.             =09
  1684.                 else
  1685.                 {
  1686.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1687.                     newInnerHTML +=3D thisChar;
  1688.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1689.                         break;                                        =09
  1690.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1691. )    =09
  1692.                         break;
  1693.                 }
  1694.             }
  1695.             newInnerHTML +=3D "</span>"
  1696.             textOrder[flyinIdx] =3D new Object();
  1697.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1698.             flyinIdx++;                                                            =09
  1699.         }
  1700.     =09
  1701.         if ( flyinIdx =3D=3D 0 )
  1702.             return false;
  1703.     =09
  1704.         textHTML.innerHTML =3D newInnerHTML;
  1705.         transition.numUnits =3D flyinIdx;                        =09
  1706.     }
  1707. =09
  1708. =09
  1709. =09
  1710.     textOrder =3D transition.textOrder;
  1711.     var currentEl =3D document.all[textOrder[0].name];    =09
  1712.     var currentOffset =3D currentEl.offsetLeft;=09
  1713.     var previousEl, previousOffset;
  1714.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1715.     {
  1716.         previousOffset =3D currentOffset;                            =09
  1717.         previousEl =3D currentEl;
  1718.         textElName =3D textOrder[count].name;                    =09
  1719.         currentEl =3D document.all[textElName];
  1720.         SetVisibility( currentEl, IE_HIDDEN );
  1721.         currentOffset =3D currentEl.offsetTop;
  1722.     =09
  1723.     =09
  1724.     =09
  1725.     =09
  1726.     =09
  1727.     =09
  1728.         if ( currentOffset !=3D previousOffset )                                =09
  1729.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1730.                 previousEl.innerHTML =3D "<br>";
  1731.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1732.             direction =3D count % FLYIN_ROTATE;            =09
  1733.         else
  1734.             direction =3D transDirection;
  1735.     =09
  1736.         if        ( direction =3D=3D FLYIN_LEFT )
  1737.         {
  1738.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1739. currentEl.offsetParent.offsetWidth);
  1740.             currentEl.style.posLeft =3D tempPos;                    =09
  1741.             textOrder[count].dx =3D -movePerTick;                    =09
  1742.             textOrder[count].dy =3D 0;
  1743.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1744.         }
  1745.         else if ( direction =3D=3D FLYIN_RIGHT )
  1746.         {
  1747.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1748. currentEl.offsetParent.offsetLeft;
  1749.             currentEl.style.posLeft =3D tempPos;
  1750.             textOrder[count].dx =3D movePerTick;                    =09
  1751.             textOrder[count].dy =3D 0;
  1752.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1753.         }
  1754.         else if    ( direction =3D=3D FLYIN_TOP )
  1755.         {
  1756.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1757. currentEl.offsetParent.offsetHeight);
  1758.             currentEl.style.posTop =3D tempPos;
  1759.             textOrder[count].dx =3D 0;
  1760.             textOrder[count].dy =3D (-movePerTick);                =09
  1761.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1762.         }
  1763.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1764.         {
  1765.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1766. currentEl.offsetParent.style.posTop;
  1767.             currentEl.style.posTop =3D tempPos;
  1768.             textOrder[count].dx =3D 0;
  1769.             textOrder[count].dy =3D movePerTick;                    =09
  1770.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1771.         }
  1772.     }
  1773. =09
  1774.     transition.charIdx =3D 0;                            =09
  1775.     transition.moveIdx =3D 0;                            =09
  1776.     textElName =3D transition.textOrder[0].name;
  1777.     transition.currentEl =3D document.all[textElName];=09
  1778.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1779.     return true;
  1780. }
  1781. function StartTextFlyin( objPlayer )
  1782. {
  1783. =09
  1784.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1785.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1786. }
  1787. function TextFlyinTick( objPlayer )
  1788. {
  1789.     var    transition =3D objPlayer.entryTrans;                    =09
  1790.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1791.     var textEl =3D transition.currentEl;                        =09
  1792. =09
  1793. =09
  1794.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1795.     {
  1796.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1797.         textEl.style.posLeft -=3D spanObj.dx;
  1798.         return false;                                        =09
  1799.     }
  1800.     =09
  1801. =09
  1802.     textEl.style.posTop =3D 0;                                =09
  1803.     textEl.style.posLeft =3D 0;
  1804.     =09
  1805. =09
  1806.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1807. transition.textOrder.length )=09
  1808.     {
  1809.         PlayerEntryTransitionDone( objPlayer );                =09
  1810.         return true;                                        =09
  1811.     }
  1812.     else
  1813.     {
  1814.         transition.moveIdx =3D 0;                                =09
  1815.         textElName =3D transition.textOrder[charIdx].name;
  1816.         transition.currentEl =3D document.all[textElName];    =09
  1817.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1818.         return false;                                        =09
  1819.     }                                                        =09
  1820. }
  1821. var    SND_DUR_SCENE            =3D -1;=09
  1822. var    SND_DUR_PROJECT            =3D 0;=09
  1823. var ST_WAV                    =3D 1;=09
  1824. var    ST_MID                    =3D 2;=09
  1825. var    NAV_EXT                    =3D "nav"=09
  1826. var MidiTag                    =3D null;=09
  1827. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1828. {
  1829. =09
  1830.     this.Initialize =3D InitializeSound;
  1831.     this.Start =3D StartSound;
  1832.     this.Trigger =3D StartSound;
  1833.     this.Stop =3D StopSound;
  1834.     this.StopEverything =3D StopEverythingOnSounds;
  1835. =09
  1836.     this.delay =3D delay;
  1837.     this.duration =3D duration;
  1838.     this.loop =3D loop;
  1839.     this.tagName =3D tagName;
  1840.     this.fileName =3D fileName;
  1841.     this.soundType =3D soundType;
  1842. }
  1843. function InitializeSound( objParent, objSound )
  1844. {
  1845.     if ( sys =3D=3D "Netscape" )
  1846.     {
  1847.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1848.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1849.         return;
  1850.     }
  1851.     objSound.objParent =3D objParent;                =09
  1852.     objSound.html =3D document.all[objSound.tagName];=09
  1853.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1854. =09
  1855. =09
  1856.     if (objSound.soundType =3D=3D ST_MID )
  1857.     {
  1858.         if ( MidiTag =3D=3D null )                    =09
  1859.             MidiTag =3D objSound.html;            =09
  1860.         else
  1861.             objSound.html =3D MidiTag;            =09
  1862.     }        =09
  1863. }
  1864. function StartSound( objSound )
  1865. {
  1866.     if ( sys =3D=3D "Netscape" )                    =09
  1867.     {
  1868.         if ( objSound.html !=3D null )            =09
  1869.             objSound.html.play(objSound.navLoop);
  1870.         return;
  1871.     }
  1872.     objSound.html.src =3D objSound.fileName;        =09
  1873.     objSound.html.loop =3D objSound.loop;            =09
  1874.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1875.         objSound.html.volume =3D 0;                    =09
  1876.     if ( objSound.duration > 0 )
  1877.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1878. TMR_PROJ );
  1879. }
  1880. function StopSound( objSound, fPause )
  1881. {
  1882.     if ( sys =3D=3D "Netscape" )                    =09
  1883.     {
  1884.         if ( objSound.html !=3D null )            =09
  1885.             objSound.html.stop();
  1886.         return;
  1887.     }
  1888.     objSound.html.loop =3D 0;
  1889.     objSound.html.src =3D "";                            =09
  1890.     if ( objSound.soundType =3D=3D ST_WAV )
  1891.         objSound.html.volume =3D -10000;
  1892. }
  1893. function StopEverythingOnSounds( objSound )
  1894. {
  1895.     StopSound( objSound, true );
  1896.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1897.         objSound.html.volume =3D -500;                        =09
  1898. }
  1899. var    SND_DUR_SCENE            =3D -1;=09
  1900. var    SND_DUR_PROJECT            =3D 0;=09
  1901. function Swapper( idle, hover, click )
  1902. {
  1903. =09
  1904.     this.Initialize =3D InitializeSwap;
  1905.     this.Start =3D StartSwap;
  1906.     this.Trigger =3D TriggerSwap;
  1907.     this.Stop =3D StopSwap;
  1908.     this.StopEverything =3D StopSwap;
  1909. =09
  1910.     this.idle =3D idle;
  1911.     this.hover =3D hover;
  1912.     this.click =3D click;
  1913. }
  1914. function InitializeSwap( objParent, objSwap )
  1915. {
  1916.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1917.         return;
  1918. =09
  1919.     var    idle    =3D objSwap.idle;                        =09
  1920.     var    hover    =3D objSwap.hover;
  1921.     var    click    =3D objSwap.click;
  1922. =09
  1923. =09
  1924. =09
  1925. =09
  1926. =09
  1927. =09
  1928. =09
  1929.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1930. !=3D null) )
  1931.     {
  1932.         SetVisibility( document.all[hover], IE_HIDDEN );
  1933.         objSwap.srcHover =3D document.all[hover].src;
  1934.         document.all[hover].src =3D "";
  1935.     }
  1936.     else
  1937.         objSwap.srcHover =3D document.all[idle].src;
  1938.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1939. !=3D null) )
  1940.     {
  1941.         SetVisibility( document.all[click], IE_HIDDEN );
  1942.         objSwap.srcClick =3D document.all[click].src;
  1943.         document.all[click].src =3D "";
  1944.     }
  1945.     else
  1946.         objSwap.srcClick =3D document.all[idle].src;
  1947. =09
  1948.     objSwap.srcIdle =3D document.all[idle].src;
  1949. }
  1950. function StartSwap( objSwap )
  1951. {
  1952. =09
  1953. }
  1954. function TriggerSwap( objSwap, eventType )
  1955. {
  1956.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1957.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1958.     else if ( eventType =3D=3D TT_BUTTONUP )
  1959.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1960.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1961.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1962.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1963.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1964.     return;
  1965. }
  1966. function StopSwap( objSwap, fPause )
  1967. {
  1968.     if ( fPause )                        =09
  1969.         return;
  1970. }
  1971. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1972. var    PE_STOP        =3D 0;                            =09
  1973. var    PE_AGAIN    =3D 1;                            =09
  1974. var    PE_REV        =3D 2;                            =09
  1975. var    PE_EXIT        =3D 3;                            =09
  1976. var    PD_FWD        =3D 1;
  1977. var    PD_BACK        =3D -1;
  1978. function Point( x, y, rate )
  1979. {
  1980.     this.x =3D x;
  1981.     this.y =3D y;
  1982.     this.rate =3D rate;
  1983. }
  1984. function Paths( delay, edgeEffect )
  1985. {
  1986. =09
  1987.     this.Initialize =3D InitializePathAnimation;
  1988.     this.Start =3D StartPathAnimation;
  1989.     this.Trigger =3D StartPathAnimation;
  1990.     this.Stop =3D StopPathAnimation;
  1991.     this.StopEverything =3D StopPathAnimation;
  1992. =09
  1993.     this.delay =3D delay;
  1994.     this.edgeEffect =3D edgeEffect;
  1995. }
  1996. function InitializePathAnimation( objPlayer, path )
  1997. {
  1998.     var    segment;                                =09
  1999.     var pathIndex;
  2000.     var totalDistance;                            =09
  2001.     var    distanceX;                                =09
  2002.     var    distanceY;
  2003.     var dx;                                        =09
  2004.     var    dy;
  2005.     var travelTime;                                =09
  2006.     var    remX;                                    =09
  2007.     var    remY;
  2008. =09
  2009.     if ( stProjState !=3D PS_UNINITIALIZED )
  2010.     {
  2011.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2012.         return;
  2013.     }
  2014.     path.objPlayer =3D objPlayer;                    =09
  2015.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  2016.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  2017. =09
  2018. =09
  2019.     path[0].x -=3D halfWidth;
  2020.     path[0].y -=3D halfHeight;
  2021.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  2022.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  2023.     {
  2024.         px =3D parseInt(pathIndex);                =09
  2025.         segment =3D path[px];                        =09
  2026.     =09
  2027.     =09
  2028.     =09
  2029.         path[px+1].x -=3D halfWidth;
  2030.         path[px+1].y -=3D halfHeight;
  2031.     =09
  2032.         distanceX =3D path[px+1].x - segment.x;    =09
  2033.         distanceY =3D path[px+1].y - segment.y;    =09
  2034.     =09
  2035.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  2036. (distanceY*distanceY) );
  2037.     =09
  2038.     =09
  2039.         travelTime =3D Math.round(totalDistance / =
  2040. PATH_PER_TICK[segment.rate]);
  2041.     =09
  2042.     =09
  2043.         if ( distanceX > 0 )                        =09
  2044.             dx =3D Math.floor( distanceX / travelTime );=09
  2045.         else if ( distanceX < 0 )                    =09
  2046.             dx =3D Math.ceil( distanceX / travelTime );=09
  2047.         else
  2048.             dx =3D 0;
  2049.     =09
  2050.     =09
  2051.     =09
  2052.     =09
  2053.         remX =3D distanceX % travelTime;
  2054.     =09
  2055.         if ( distanceY > 0 )                        =09
  2056.             dy =3D Math.floor( distanceY / travelTime );
  2057.         else if ( distanceY < 0 )
  2058.             dy =3D Math.ceil( distanceY / travelTime );
  2059.         else
  2060.             dy =3D 0;
  2061.         remY =3D distanceY % travelTime;
  2062.         segment.number =3D px;                        =09
  2063.         segment.ticks =3D 0;
  2064.         segment.travelTime =3D travelTime;
  2065.         segment.dx =3D dx;
  2066.         segment.dy =3D dy;
  2067.         segment.remX =3D remX;
  2068.         segment.remY =3D remY;
  2069.     }
  2070.     path.numSegs =3D parseInt(pathIndex);                =09
  2071.     path.dir =3D PD_FWD;                                        =09
  2072.     return;
  2073. }
  2074. function StartPathAnimation( path )
  2075. {
  2076.     path.currentSegment =3D path[0];    =09
  2077.     path.currentSegment.ticks =3D 0;    =09
  2078.     path.cntSegs =3D 0;                                =09
  2079. =09
  2080. =09
  2081.     if ( path.dir =3D=3D PD_BACK )                            =09
  2082.     {
  2083.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  2084.         {
  2085.             path[ii].dx *=3D -1;
  2086.             path[ii].dy *=3D -1;
  2087.             path[ii].remX *=3D -1;
  2088.             path[ii].remY *=3D -1;
  2089.         }
  2090.         path.dir =3D PD_FWD;                                =09
  2091.     }
  2092.     StartAnimationTimer( path, PathAnimationTick );
  2093. }
  2094. function StopPathAnimation( path, fPause )
  2095. {
  2096.     return;
  2097. }
  2098. function PathAnimationTick( path )
  2099. {
  2100.     var    objPlayer =3D path.objPlayer;            =09
  2101.     var segment =3D path.currentSegment;        =09
  2102.     var    currentPosition =3D objPlayer.position;=09
  2103.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  2104.     {
  2105.         newX =3D currentPosition.x + segment.dx;        =09
  2106.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  2107.             segment.remX > 0 ? newX++ : newX--;
  2108.         newY =3D currentPosition.y + segment.dy;        =09
  2109.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  2110.             segment.remY > 0 ? newY++ : newY--;
  2111.         currentPosition.SetPosition( newX, newY );=09
  2112.         return false;                            =09
  2113.     }
  2114. =09
  2115. =09
  2116.     if ( ++path.cntSegs < path.numSegs )
  2117.     {
  2118.     =09
  2119.         path.currentSegment =3D path[segment.number+path.dir];    =09
  2120.         path.currentSegment.ticks =3D 0;                            =09
  2121.             =09
  2122.         return false;
  2123.     }
  2124.     =09
  2125. =09
  2126.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  2127.     {
  2128.     =09
  2129.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  2130.     =09
  2131.         path.currentSegment =3D path[0];                =09
  2132.         path.currentSegment.ticks =3D 0;                =09
  2133.         path.cntSegs =3D 0;                            =09
  2134.         return false;                                =09
  2135.     }                        =09
  2136.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  2137.     {
  2138.         path.dir *=3D -1;                                =09
  2139.     =09
  2140.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  2141.         {
  2142.             path[ii].dx *=3D -1;
  2143.             path[ii].dy *=3D -1;
  2144.             path[ii].remX *=3D -1;
  2145.             path[ii].remY *=3D -1;
  2146.         }
  2147.         path.currentSegment.ticks =3D 0;                =09
  2148.         path.cntSegs =3D 0;                            =09
  2149.         return false;
  2150.     }
  2151.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  2152.     {
  2153.         PlayerExit( objPlayer );
  2154.         return true;
  2155.     }
  2156.     else
  2157.         return true;                                =09
  2158. }
  2159. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  2160. function Size( zoom, rate )
  2161. {
  2162.     this.zoom =3D zoom;
  2163.     this.rate =3D rate;
  2164. }
  2165. function Grows( delay )
  2166. {
  2167. =09
  2168.     this.Initialize =3D InitializeGrowAnimation;
  2169.     this.Start =3D StartGrowAnimation;
  2170.     this.Trigger =3D StartGrowAnimation;
  2171.     this.Stop =3D StopGrowAnimation;
  2172.     this.StopEverything =3D StopGrowAnimation;
  2173. =09
  2174.     this.delay =3D delay;
  2175. }
  2176. function InitializeGrowAnimation( objPlayer, grow )
  2177. {
  2178.     if ( sys =3D=3D "Netscape" )
  2179.         return;
  2180.     var    child =3D objPlayer.HTML.children[0];                    =09
  2181.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  2182. =09
  2183. =09
  2184. =09
  2185.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  2186.     {
  2187.         grow.realWidth =3D child.width;
  2188.         grow.realHeight =3D child.height;
  2189.     }
  2190.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  2191.     {
  2192.         grow =3D null;                                        =09
  2193.         return;
  2194.     }
  2195.     grow.objPlayer =3D objPlayer;                                =09
  2196. =09
  2197.     grow.currentSegment =3D grow[0];                            =09
  2198.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  2199. =09
  2200. =09
  2201. =09
  2202.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  2203.     child.height *=3D (grow.currentSegment.zoom / 100);
  2204. =09
  2205.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  2206.     {
  2207.         gx =3D parseInt(growIndex);                =09
  2208.         segment =3D grow[gx];                        =09
  2209.         if ( grow[gx+1] =3D=3D null )                =09
  2210.         {
  2211.             grow.finalSegment =3D grow[gx-1];        =09
  2212.             break;                                =09
  2213.         }
  2214.     =09
  2215.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  2216.         if ( growth >=3D 0 )                                        =09
  2217.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  2218.         else
  2219.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  2220.     =09
  2221.         growthTicks =3D growth / growthFactor;        =09
  2222.     =09
  2223.         segment.number =3D gx;                        =09
  2224.         segment.growth =3D growth;
  2225.         segment.growthFactor =3D growthFactor;
  2226.         segment.growthTicks =3D growthTicks;
  2227.         segment.currentTicks =3D 0;
  2228.     }
  2229. }
  2230. function StartGrowAnimation( grow )
  2231. {=09
  2232.     if ( sys =3D=3D "Netscape" )
  2233.         return;
  2234.     grow.currentSegment =3D grow[0];                        =09
  2235.     grow.currentTicks =3D 0;
  2236.     StartAnimationTimer( grow, GrowAnimationTick );
  2237. }
  2238. function StopGrowAnimation( grow, fPause )
  2239. {
  2240.     return;
  2241. }
  2242. function GrowAnimationTick( grow )
  2243. {
  2244.     if ( sys =3D=3D "Netscape" )
  2245.         return true;                                    =09
  2246.     var    objPlayer =3D grow.objPlayer;                        =09
  2247.     var    child =3D objPlayer.HTML.children[0];                =09
  2248.     var segment =3D grow.currentSegment;                    =09
  2249.     grow.currentGrowth +=3D segment.growthFactor;            =09
  2250.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  2251.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  2252.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  2253.         return false;                                    =09
  2254.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  2255.         return true;                                    =09
  2256.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  2257.     grow.currentTicks =3D 0;
  2258.     return false;                                        =09
  2259. }
  2260. function Timer()
  2261. {
  2262.     if ( Project.tickRate =3D=3D null )        =09
  2263.         this.tickRate =3D DEFAULT_TICK_RATE;
  2264.     else
  2265.         this.tickRate =3D Project.tickRate;
  2266.     this.oneShots =3D new Array();
  2267.     this.animations =3D new Array();
  2268.     this.tickCounter =3D 0;                        =09
  2269.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  2270.     this.timerID =3D null;
  2271.     this.StartTicking =3D StartTicking;            =09
  2272.     this.StopTicking =3D StopTicking;
  2273. =09
  2274. }
  2275. function StartTicking()
  2276. {
  2277.     if ( this.timerID =3D=3D null )
  2278.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  2279. }
  2280. function StopTicking()
  2281. {
  2282.     if ( this.timerID !=3D null )
  2283.         clearInterval( this.timerID );
  2284.     this.timerID =3D null;
  2285. }
  2286. function TimerTick()
  2287. {
  2288.     var timerEvent;
  2289. =09
  2290.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  2291.     {
  2292.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  2293.             continue;                                        =09
  2294.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  2295.             tickTimer.animations[ii] =3D null;                =09
  2296.     }
  2297. =09
  2298.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2299.     {
  2300.     =09
  2301.         var length =3D tickTimer.oneShots.length;                =09
  2302.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2303.         {
  2304.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2305.                 continue;                                    =09
  2306.         =09
  2307.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2308.             {
  2309.                 tickTimer.oneShots[ii] =3D null;                =09
  2310.                 timerEvent.callback( timerEvent.callbackObj );=09
  2311.             }
  2312.         }
  2313.     }
  2314.     return;
  2315. }
  2316. function StartOneShotTimer( obj, time, callback, type )
  2317. {
  2318.     var    timerIndex;                                =09
  2319.     var timerEvent =3D new Object();                =09
  2320. =09
  2321.     timerEvent.callbackObj =3D obj;                =09
  2322.     timerEvent.callback =3D callback;                =09
  2323.     timerEvent.type =3D type;                        =09
  2324. =09
  2325. =09
  2326.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2327. tickTimer.ticksPerSecond);
  2328.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2329. timerIndex++ );=09
  2330.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2331.     return;
  2332. }
  2333. function StartAnimationTimer( obj, callback )
  2334. {
  2335.     var timerIndex;=20
  2336.     timerEvent =3D new Object();
  2337.     timerEvent.callbackObj =3D obj;                =09
  2338.     timerEvent.callback =3D callback;                =09
  2339.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2340. timerIndex++);=09
  2341.     tickTimer.animations[timerIndex] =3D timerEvent;
  2342. }
  2343. function StopSceneTimers()
  2344. {
  2345.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2346.     {
  2347.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2348.             continue;
  2349.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2350.             tickTimer.oneShots[ii] =3D null;            =09
  2351.     }
  2352. =09
  2353.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2354.         tickTimer.animations[ii] =3D null;
  2355. }
  2356. =09
  2357. function KillTimer()
  2358. {
  2359.     if ( tickTimer !=3D null )                    =09
  2360.     {
  2361.         window.clearTimeout( tickTimer.timerID);=09
  2362.         tickTimer =3D null;                        =09
  2363.     }
  2364. }
  2365. function SetColor(el, color)=20
  2366. {
  2367.     if ( el.style =3D=3D null )                =09
  2368.         return;
  2369. =09
  2370.     el.style.backgroundColor =3D color;    =09
  2371.     if ("Netscape"=3D=3Dsys)=20
  2372.         el.NSLayer.bgColor =3D color;        =09
  2373. }
  2374. function SetZIndex(el, zindex)=20
  2375. {
  2376.     if ( el.style =3D=3D null )                =09
  2377.         return;
  2378. =09
  2379.     el.style.zIndex =3D zindex;            =09
  2380.     if ("Netscape"=3D=3Dsys)=20
  2381.         el.NSLayer.zIndex =3D zindex        =09
  2382. }
  2383. function SetVisibility(el, val)=20
  2384. {
  2385.     if ( el.style =3D=3D null )                =09
  2386.         return;
  2387.     el.style.visibility =3D val;            =09
  2388.        =20
  2389.     if ( "Netscape"=3D=3Dsys )                =09
  2390.     {
  2391.         if        ( val =3D=3D IE_HIDDEN )
  2392.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2393.         else if ( val =3D=3D IE_VISIBLE )
  2394.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2395.         else if ( val =3D=3D IE_INHERIT )
  2396.             el.NSLayer.visibility =3D NAV_INHERIT;
  2397.         else
  2398.             el.NSLayer.visibility =3D "";
  2399.     }
  2400. }
  2401. function Position( obj )
  2402. {
  2403.     this.object =3D obj;                        =09
  2404.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2405.     this.y =3D obj.HTML.style.pixelTop;        =09
  2406.     this.SetPosition =3D SetPosition;
  2407. }
  2408. function SetPosition( newX, newY )=20
  2409. {
  2410.     var el =3D this.object.HTML;                =09
  2411.     if ( el.style =3D=3D null )                    =09
  2412.         return;
  2413.                 =09
  2414.     el.style.pixelTop =3D newY;    =09
  2415.     el.style.pixelLeft =3D newX;
  2416.     this.x =3D newX;                            =09
  2417.     this.y =3D newY;
  2418.     if ( "Netscape"=3D=3Dsys )                    =09
  2419.     {
  2420.         el.NSLayer.top =3D parseInt( newY );
  2421.         el.NSLayer.left =3D parseInt( newX );
  2422.         el.offsetTop =3D el.NSLayer.top;
  2423.         el.offsetLeft =3D el.NSLayer.left;
  2424.     }
  2425. }
  2426. function SetContent(el, content)=20
  2427. {
  2428.     if ( el.style =3D=3D null )                    =09
  2429.         return;
  2430.     if ( "Netscape"=3D=3Dsys )                    =09
  2431.     {
  2432.         el.NSLayer.document.open();            =09
  2433.         el.NSLayer.document.write(content);    =09
  2434.         el.NSLayer.document.close();        =09
  2435.     }
  2436.     else                                    =09
  2437.         el.innerHTML=3Dcontent;
  2438. }
  2439. function SetupButtons()
  2440. {
  2441.     var rtn =3D false;                    =09
  2442.     if ( document.all.Pause !=3D null )
  2443.     {
  2444.         document.all.Pause.onclick =3D Pause;
  2445.         strPause =3D document.all.Pause.value.split( '/' );
  2446.         document.all.Pause.value =3D strPause[0];
  2447.     }
  2448.     if (document.all.Stop !=3D null )
  2449.         document.all.Stop.onclick =3D Stop;
  2450.     if ( document.all.Forward !=3D null )
  2451.         document.all.Forward.onclick =3D Forward;
  2452.     if ( document.all.Backward !=3D null )
  2453.         document.all.Backward.onclick =3D Backward;
  2454.     if ( document.all.Webpage !=3D null )
  2455.         document.all.Webpage.onclick =3D GotoWebpage;
  2456.     if ( document.all.SceneStatus !=3D null )
  2457.         formStatus =3D document.all.SceneStatus;
  2458.     if ( document.all.Start !=3D null )
  2459.     {
  2460.         document.all.Start.onclick =3D Start;
  2461.         strPlay =3D document.all.Start.value.split( '/' );
  2462.         document.all.Start.value =3D strPlay[0];
  2463.         rtn =3D true;
  2464.     }
  2465.     else
  2466.         rtn =3D false;
  2467.     if ( document.all.NavigationButtons !=3D null )
  2468.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2469.     return rtn;
  2470. }
  2471. function Start()
  2472. {
  2473.     if ( stNoInput )                                    =09
  2474.         return;
  2475.     if ( stButtons =3D=3D true )                            =09
  2476.     {
  2477.         document.all.Start.value =3D strPlay[1];
  2478.         if ( document.all.Pause !=3D null )
  2479.         {
  2480.             document.all.Pause.value =3D strPause[0];
  2481.         }
  2482.     }
  2483.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2484. PS_PAUSED) )=09
  2485.     {
  2486.         ProjectShutdown();
  2487.         ProjectInitialize();
  2488.     }
  2489.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2490.         ProjectInitialize();
  2491.     ProjectStart();                                    =09
  2492. }
  2493. function Pause()
  2494. {
  2495. =09
  2496.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2497.     {
  2498.         tickTimer.StartTicking();                    =09
  2499.         if ( document.all.Pause !=3D null )
  2500.         {
  2501.             document.all.Pause.value =3D strPause[0];
  2502.         }
  2503.         stProjState =3D PS_RUNNING;
  2504.         StatusChange();                                =09
  2505.     }
  2506.     else
  2507.     {
  2508.         if ( tickTimer !=3D null )                    =09
  2509.             tickTimer.StopTicking();                =09
  2510.         if    ( stProjState !=3D PS_RUNNING )            =09
  2511.             return;
  2512.         stProjState =3D PS_PAUSED;
  2513.         if ( document.all.Pause !=3D null )
  2514.         {
  2515.             document.all.Pause.value =3D strPause[1];
  2516.         }
  2517.         StopEverythingOnScenes( true );                =09
  2518.         StatusChange();                                =09
  2519.     }
  2520. }
  2521. function Stop()
  2522. {
  2523.     if ( stNoInput )                                    =09
  2524.         return;
  2525.     location.reload();
  2526. }
  2527. function Forward()
  2528. {
  2529.     if ( stNoInput )                                    =09
  2530.         return;
  2531. =09
  2532.     if ( stProjState !=3D PS_RUNNING )
  2533.         return;
  2534.     SceneExit( currentScene );                =09
  2535. }
  2536. function Backward()
  2537. {
  2538.     if ( stNoInput )                                    =09
  2539.         return;
  2540.     var nextScene;
  2541. =09
  2542. =09
  2543. =09
  2544.     if        ( stProjState =3D=3D PS_COMPLETE )
  2545.         nextScene =3D Project.stopScene;
  2546.     else if ( stProjState !=3D PS_RUNNING )
  2547.         return;
  2548.     else
  2549.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2550. - 1;
  2551.     ProjectShutdown();
  2552.     ProjectInitialize();
  2553.     ProjectStart( nextScene );            =09
  2554. }
  2555. function GotoWebpage()
  2556. {
  2557.     window.open( Project.webpage);                    =09
  2558. }
  2559. function StatusChange( )
  2560. {
  2561.     var        stsPage =3D null;                =09
  2562.     var        stsState =3D null;            =09
  2563.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2564.     {
  2565.         stsState =3D "Initializing";
  2566.         stsPage =3D ""
  2567.     }
  2568.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2569.     {
  2570.         stsState =3D "Ready";
  2571.         stsPage =3D "";
  2572.     }
  2573.     else if    ( stProjState =3D=3D PS_RUNNING )
  2574.     {
  2575.         stsState =3D "Playing";
  2576.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2577.     }
  2578.     else if    ( stProjState =3D=3D PS_PAUSED )
  2579.         stsState =3D "Paused";
  2580.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2581.         stsState =3D "Complete";
  2582. =09
  2583.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2584.         formStatus.value =3D stsPage;
  2585. =09
  2586.     if ( stsState !=3D null )
  2587.         top.status =3D stsState;=20
  2588. }
  2589. function GetSceneFromNumber( sceneNum )
  2590. {
  2591.     return sceneArray[sceneNum];    =09
  2592. }
  2593. function GetPlayerFromName( playerName )
  2594. {
  2595.     var objPlayer;
  2596. =09
  2597. =09
  2598.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2599. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2600.         return objPlayer;                    =09
  2601. =09
  2602.     var objScene;
  2603.     for ( sceneName in Scenes )                    =09
  2604.     {
  2605.         objScene =3D Scenes[sceneName];
  2606.         if ( objScene.Players !=3D null )
  2607.         {
  2608.             objPlayer =3D objScene.Players[playerName];
  2609.             if ( objPlayer !=3D null )
  2610.                 return objPlayer;                    =09
  2611.         }
  2612.     }=09
  2613.         =09
  2614.     return null;                                =09
  2615. }
  2616. function GetObjectTypeFromName( nameString )
  2617. {
  2618.     var type =3D nameString.substr(0,1);    =09
  2619.     if        ( type =3D=3D NAME_SCENE )        =09
  2620.         return OBJ_SCENE;
  2621.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2622.         return OBJ_PLAYER;
  2623. }
  2624. function GetPlayerTypeFromName( nameString )
  2625. {
  2626.     var type =3D nameString.substr(1,1);    =09
  2627.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2628.         return PLAYER_IMAGE;
  2629.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2630.         return PLAYER_DRAW;
  2631.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2632.         return PLAYER_TEXT;
  2633. }
  2634. function resetGifAnimation()
  2635. {
  2636.     var temp =3D document.all["img1"].src;
  2637.     document.all["img1"].src =3D temp;
  2638. }
  2639. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2640. "http://home-publishing.com/SKU/V3Pub.asp");
  2641. Scenes =3D new Object();
  2642. Scenes.Sx1 =3D new Scene( 6 );
  2643. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2644. Scenes.Sx1.Bhv =3D new Array();
  2645. Scenes.Sx1.Bhv[0] =3D new Sound( -1, 0, -1, 1, "AW218", =
  2646. "cid:0d0301bd8031$140b9c60$e0dd389d@a-markpu.dns.microsoft.com" );
  2647. Scenes.Sx1.Bhv[1] =3D new Sound( 4, -1, 0, 1, "AW219", =
  2648. "cid:0cfc01bd802b$18f37780$e0dd389d@a-markpu.dns.microsoft.com" );
  2649. Scenes.Sx1.Players =3D new Object();
  2650. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2651. Scenes.Sx1.Players.PI8 =3D new Player( 3, 1 );
  2652. Scenes.Sx1.Players.PI8.Bhv =3D new Array();
  2653. Scenes.Sx1.Players.PI8.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW220", =
  2654. "cid:0efb01bd8035$225ec4a0$e0dd389d@a-markpu.dns.microsoft.com" );
  2655. Scenes.Sx1.Players.PI55 =3D new Player( 4, 1 );
  2656. Scenes.Sx1.Players.PI87 =3D new Player( 5, 1 );
  2657. Scenes.Sx1.Players.PI87.Bhv =3D new Array();
  2658. Scenes.Sx1.Players.PI87.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW221", =
  2659. "cid:104501bd8037$5fc75ee0$e0dd389d@a-markpu.dns.microsoft.com" );
  2660. Scenes.Sx1.Players.PI10 =3D new Player( 0, 3 );
  2661. Scenes.Sx1.Players.PI6 =3D new Player( 0, -1 );
  2662. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2663. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 1, -1, -1, 1, "AW219", =
  2664. "cid:0cfc01bd802b$18f37780$e0dd389d@a-markpu.dns.microsoft.com" );
  2665. Scenes.Sx1.Players.PI6.Bhv[1] =3D new Paths( -1, 0 );
  2666. Scenes.Sx1.Players.PI6.Bhv[1][0] =3D new Point( 629, 170, 1 );
  2667. Scenes.Sx1.Players.PI6.Bhv[1][1] =3D new Point( 483, 198, 1 );
  2668. Scenes.Sx1.Players.PI6.Bhv[1][2] =3D new Point( 341, 255, 1 );
  2669. Scenes.Sx1.Players.PI6.Bhv[1][3] =3D new Point( 285, 200, 1 );
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